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Welcome to Krysilliant.

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Last updated 30 October 2024



The following documentation describes a reimagining of Starcraft's setting and races.

Krysilliant, the primary sector of Cosmonarchy's stories, is home to vast empires and a staggering number of star systems. With this environment acting as a strong foundation for both high-scale RTS gameplay and competent, compatible narratives, the saga of Krysilliant will be that of a bold trailblazer, achieving what no other RTS content has accomplished thus far.

Goals:
  • Facilitate large-scale RTS missions while maintaining coherency
  • Display a pantheon of multi-faceted factions that can all be explored in due time
  • Present "exotic" premises, race pairings, and faction identities without shattering immersion


Campaigns


Currently-announced campaigns set in Krysilliant are:

Setting


Key concepts:
  • There are no references to the original storyline, and the timeline is ambiguously removed from that of the original content, removing many of the limitations imposed by the source material.
  • The local sector, Krysilliant, is both distinct from and physically far removed from Koprulu, where the original storyline took place.
  • The sector is home to a diaspora of Terran factions, and a smaller menagerie of Protoss factions.
  • Zerg maintain position on the border of Krysilliant and a neighboring sector of Tharitor, which has recently been overrun by the swarming race.
  • Two of the most sizable factions, the Orion Imperium (Terran) and the Divine Primacy (Protoss), control the majority of space within the sector.
  • The smaller factions are often seen contesting one another in isolated regions, or making incursions against the less-fortified outer systems.
  • Newly-arrived Askosi scatterguards have been sighted in Krysilliant's outer rim. They do not have significant presence within the sector as of yet.
  • There are unconfirmed reports of novel pathogens ripping through Tharitor, perhaps explaining the animus behind the Zerg invasion.


Races


Terran:
  • The industrious, expansionist, descendants of mankind.
  • A people as eclectic as they are ambitious.
  • Divided by their myriad beliefs, united by their forward momentum.
  • A collective wisdom that has yet to catch up to their formidable technology.
  • Expansionist and self-affirmed, almost always certain of their righteousness.

Protoss:
  • A proud warrior society of enlightened beings, having solved many of the petty problems that plague lesser races.
  • Their best and brightest are pursuant of individual greatness, on behalf of the greater whole.
  • Nearly all Protoss are adherents to their culture, with unending respect for legendary individuals.
  • Noncombatants assist the war effort with science, engineering, and art.
  • Lower population relative to other races, requiring supplementation with automatons.
  • Masters of incredibly powerful technology... that they fear and revile when used in direct combat.
  • Species-wide goal of ascending as part of "The Commencement", a grand vision that will see the Protoss become the caretakers of the universe.

Zerg:
  • A force of nature that cannot be reasoned with.
  • An endgame unclear to all, apparently acting instinctually.
  • Individual swarms are called hive organs, and belong to enormous collections called tendrils.
  • In the absence of a control node, organs continue their most recent tasks, but fail to adapt to new threats.

Askosi:
  • Ferocious reptilian hominids, paying the price for a grave mistake.
  • In a war over the future of their civilization, their homeworld was utterly destroyed.
  • Every Askosi boasts cybernetic implants, achieving better communication and superhuman capabilities.
  • At their best when working together, utilizing their cybernetics to make construction and relocation easier and faster.
  • Having gone through a great scattering, the various factions are almost always hostile to each other on-sight.
  • Tentative alliances with Terrans and Protoss are possible, while fighting side-by-side with Zerg is much less common.


Factions



Terran:

  • With several superpowers within the sector, proxy wars are commonplace, but direct conflict is rare.
  • Numerous smaller factions hold dominion over individual star systems. The Orion Imperium reigns supreme, but not unchallenged.
    • Orion Imperium (melee techtree)
      • Colors: Oranges, browns
      • The de facto faction in the sector, though not without their rivals.
      • Strong believers of manifest destiny, and that any land they can take should rightfully be theirs.
      • Unmatched population count and standing armies that dwarf all Terran competition.
      • Liberal users of propaganda and military peacekeeping to help manage at scale.
    • Hecaton Coalition
      • Colors: Greens
      • Evacuees displaced from a nearby sector by the Orkoti and Imicren Tendrils.
      • A once-powerful military, with previously closed-borders.
      • Generally distrustful of other Terrans.
    • Futurist Federation
      • Colors: Blues
      • Reliant on superior strategy and technology in order to maintain their waning power in the sector.
      • Recently opened negotiations with local Terran powers to sell their innovations for much-needed resources.
      • Eager to trade with neutral factions, and even more eager to forge new alliances.
      • Exceedingly competent leadership, with interplay between disciplines that isn't always the best.
    • Golden Republic
      • Colors: Yellows
      • The most recent power to take precedence in the sector.
      • Frequently aligned with the Starbound and other Protoss, sharing resources in exchange for technology and intelligence.
      • Aspire to ascend as the Protoss have, prioritizing psionic studies and favoring reserved approaches to warfare.
      • Lower in population compared to the local Terran superpowers, yet growing quickly as their message takes hold.
    • Nydus Trinity
      • Colors: Purples
      • Worshipers of the Zerg Swarm, seeking some form of rapture via infestation.
      • Thoroughly reviled and distrusted by other Terrans.
      • Often seen luring Terrans and Protoss into traps, presenting such offerings to nearby swarms.
      • Make ample use of agents within other Terran factions to keep track of potential prey.
    • Upstarts
      • Colors: Assorted
      • A catch-all term for insurrectionists, pirates, guerilla militaries, and nascent nations.
      • Hit-and-run tactics characterize their unlikely goal of challenging greater powers.
      • Scrappy and aggressive, often forced to make do with outdated or ramshackle technology.



Protoss:

  • Though nearly all Protoss are aligned in the goal of shaping the universe, there are many factions with different ideas of how to achieve supremacy.
  • Those few who find fundamental umbrage with the intended journey are almost universally reviled, only finding asylum in the midst of other races.
    • Divine Primacy (melee techtree)
      • Colors: Teals, bright achromatics
      • The primary Protoss faction; holds the vast majority of territories.
      • Fleets of such magnitude, their vessels dwarf even the population of any splinter faction.
      • The scale of their dominion makes maintenance a daunting task.
      • Numerous reconnaissance divisions scattered throughout inhabited systems.
    • Order of the Sacred Saber
      • Colors: Blues, Bright achromatics
      • Extreme believers of the sacred nature of Protoss life.
      • Rely on automatons and profane technology to conserve Protoss lives.
      • More likely to agree to trade with other factions or races.
    • Khalendric Knights
      • Colors: Yellows
      • A more fanatical subset of Protoss that do not respect the sovereignty of other races.
      • At odds with the Primacy, disagreeing over how aggressive the Protoss creed should be spread.
      • Significantly smaller than the Primacy's armies, but still markedly dangerous due to their deathless zeal.
      • Quick to provoke fights, particularly against those they deem weaker.
      • Consider those scant Protoss that do battle against them to be necessary casualties.
    • Starbound
      • Colors: Dark blues, dark achromatics
      • A lowly and disjointed collective, primarily composed of exiles from the Primacy.
      • Because of low numbers and lack of external support, they rely on allegiances with other races and factions.
      • Out of necessity, they have no compunctions against using profane technology, or utilizing sorrowful tactics.



Zerg:

  • Veritable oceans of Zerg lurk at the sector's outskirts, rarely seeking war within the various systems.
  • Sightings have increased near Orion border worlds, implying a probing formation or a deliberate lure.
    • Ataltreth Tendril (melee techtree)
      • Colors: Purples, Reds
      • A primordial tendril with tried-and-true methods of assault.
    • Imicren Tendril
      • Colors: Yellows, oranges
      • One of the smallest tendrils ever catalogued, clocking in at only a few trillion agents.
      • Its organs make liberal use of assimilation tactics to keep the frontlines well-staffed.
      • Weakened after a prolonged but victorious war against the Hecaton Coalition, and a run-in with the Orkoti Tendril.
    • Goszirith Tendril
      • Colors: Dark achromatics
      • An immense, ravenous tendril that leverages its sheer numbers to reign supreme.
    • Orkoti Tendril
      • Colors: Teals, bright achromatics
      • A tendril with a predilection for siege warfare and extended battles.
      • Their brief involvement in the Hecaton-Imicren conflict saw both sides cut down to size.
    • Zorthos Tendril
      • Colors: Browns, oranges
      • A tendril of middling size, known for its expansionist tendencies and preference for area denial.



Askosi:

  • Across the vastness of space, throngs of Askosi lie scattered, ready to unite along familial lines in times of need.
  • These recent arrivals into Krysilliant space have set the borders ablaze with equal parts anxiety and curiosity.
    • Inoa Scatterguard (melee techtree)
      • Colors: Greens, blues
      • The largest collection of organized Askosi operating in and around Krysilliant.
      • While not the first Askosi to discover the sector, they are the most threatening to the other powers.
      • Publicly-declared motivations focus on resource harvesting, information gathering, and potential trade.
      • Privately, the Inoa Coven is assessing whether true dominion over the sector could be possible, in part or in full.