The No-Frauds Club » Cosmonarchy » Askosi

ASKOSI

The mechanized division.
Here to lay claim for a new dominion.

Cornerstones

Cybernetic Supremacy

Leaving their roots behind.


The Askosi have become enmeshed with their technology, granting them powerful relocation and disruption abilities.
Many combatants can leap, charge, and switch places to quickly navigate the battlefield.

Interlocking Mechanisms

One washes the other.


Askosi forces are stronger together, able to collaborate on tasks.
Workers can accelerate construction efforts, and several combatants can combine assets to achieve unique goals.

Frontline Reassembly

Able and willing.


Certain Askosi war machines become grounded after sustaining heavy damage, gaining extra durability.
These weapons of war can then be reactivated by a select few specialists.

Destination: Scrapworld

Turning loss into gain.


The dead hold no value for the Askosi. Specialists can be deployed to recycle the fallen, restoring life and cleansing ailments.

Tier 1
InfrastructureBioticMechanizedSkyborne
Buildings
Landlock

Town center

Landlock

Arch

Gas extraction structure

Arch

Grandstand

Versatile tower

Grandstand

Chantry

Sustaining shrine

Chantry

Buildings
Radix

Basic biotic production

Radix

Cipher

Combat control relay

Cipher

Buildings
Function

Basic mechanized production

Function

Gauntlet

Assault relay

Gauntlet

Buildings
Cosmoscope

Skyborne production

Cosmoscope

Units
Pilgrim

Worker

Pilgrim

Proselyte

Nimble trooper

Proselyte

Eyelet

Revealing ward

Eyelet

Dyad

Dedicated constructor

Dyad

Units
Missionary

All-purpose trooper

Missionary

Cardinal

Frontline recycler

Cardinal

Mimic

Empathic recycler

Mimic

Vicar

Shepherding trooper

Vicar

Units
Rove

Speedy vehicle

Rove

Object

Imposing crawler

Object

Scepter

Commanding armor

Scepter

Intendent

Assault crawler

Intendent

Units
Helion

Air superiority craft

Helion

Emissary

Swift transport

Emissary

Inkblot

Subsuming scout craft

Inkblot

Tirade

Assault craft

Tirade

Tier 2
InfrastructureBioticMechanizedSkyborne
Buildings
Bounty

Resplendent shrine

Bounty

Abutment

Gas extraction structure

Abutment

Dorminge

Impeding shrine

Dorminge

Buildings
Proscenium

Advanced biotic production

Proscenium

Conduit

Ashen relay

Conduit

Buildings
Zylode

Advanced mechanized production

Zylode

Bestiary

Beast relay

Bestiary

Buildings
Astrolabe

Advanced skyborne production

Astrolabe

Units
Constituent

Skybound worker

Constituent

Units
Aphorist

Crowd-controlling trooper

Aphorist

Thaumalogue

Enforcing trooper

Thaumalogue

Avatar

Subsuming trooper

Avatar

Doronin

Eviscerating cyberbeast

Doronin

Units
Agonist

Incessant vehicle

Agonist

Petract

Frontal transport

Petract

Phontis

Ironclad crawler.

Phontis

Zonguard

Ravenous mechbeast

Zonguard

Units
Akreno

Light skybeast

Akreno

Iconoclast

Crowd-controlling frigate

Iconoclast

Crematorium

Assault cruiser

Crematorium

Paraclete

Interdicting skybeast

Paraclete

Auxine

Hijacking bioform

Auxine

Tier 3
InfrastructureBioticMechanizedSkyborne
Buildings
Domain

Encompassing town center

Domain

Buildings
Panoplyunimplemented

Superb biotic production

Panoply

Buildings
Lotirounimplemented

Superb mechanized production

Lotiro

Buildings
Obeliskunimplemented

Unending skyborne production

Obelisk

Units
Insurantunimplemented

Discerning trooper

Insurant

Silversoulunimplemented

Quieting trooper

Silversoul

Ghostwritunimplemented

Vengeful specialist

Ghostwrit

Azjoranunimplemented

Unstoppable trooper

Azjoran

Units
Elgirdunimplemented

Interceding vehicle

Elgird

Histrionunimplemented

Aggrandizing vehicle

Histrion

Egocentunimplemented

Obsequious ward

Egocent

Begolorunimplemented

Earthshaking mechbeast

Begolor

Created From
Creates
Requires
Enables