The No-Frauds Club ยป Reconstituent

Reconstituent

And let you serve a new purpose?


Reconstituent is a comprehensive overhaul of Risk of Rain 2. It reduces or removes input-RNG, improves enemy aggression, unifies mechanics, and introduces a host of new elements.

Compatibility with other game-state mods is not a prime concern for early versions. Utility mods (like BetterUI) should work.


Changes

Renamed elements have their former name listed in italics.


Global


Item Acquisition


  • Items are now further segregated into the broad categories of Offense, Defense, and Utility.
  • Chests no longer spawn items, and instead spawn tokens. Tokens earned in the previous stage are spent at the beginning of each stage.
    • This rework can be reverted by activating the new Artifact of Avarice.
  • All chests now belong to one of the above categories, and spawn item tokens of the corresponding category.
  • All chests now have tiers and will always spawn item tokens of the same tier.
    • For every Uncommon chest, there will always be at least two Common chests.
    • Legendary chests are exclusive to specific stages:
      • Abyssal Depths and Sundered Grove (guaranteed)
      • Sky Meadow (not guaranteed)
    • Lunar Buds and Void Cradles inherit the chest changes, spawning in clear tiers and categories instead of being identical to each other.
    • Multishops always offer one item token of each category.
    • Artifact of Command now sorts Command Essences into these categories.
      • For example, you may encounter White Utility Command Essences, instead of simply White Command Essences.
    • Monsters gather around chests, with more powerful chests attracting monsters of greater power and number.


Scaling


  • Drop pod on initial stage is removed.
  • Unless Artifact of Avarice is enabled...
    • Environment scaling during a stage is disabled.
    • Player level and ambient level increments at the beginning of each stage, in accordance with how much time has passed at that point.
    • Experience points are removed.


Damage and On-Hit Effects


  • Weak Points
    • No longer limited to Railgunner.
    • No longer visible, and many weak point sizes and locations have changed.
    • Hitting weak points always deals +100% damage.

  • Critical Strikes
    • No longer proc based on RNG.
    • Now always proc when an attack deals 200% of its base damage.

  • Bleeding Strikes
    • No longer proc based on RNG.
    • Now always proc when an attack is a backstab.
    • Bleeding strikes deal 100% damage over 5 seconds.

  • Cloaking
    • Now always expires when using a combat skill.


Survivors


Commando


  • Primary: Double Tap
    • No longer gains inaccuracy.
  • Secondary: Phase Round
    • Cooldown now 4s, from 3s.
    • Cooldown reduced by 1s for every enemy hit.
  • Utility: Tactical Dive
    • Now gain 25% attack speed for 2s after completing the roll.


Huntress


  • Primary: Strafe
    • No longer locks on.
    • Projectile speed significantly increased.
  • Primary: Flurry
    • No longer locks on.
    • Now has slight projectile homing.
  • Secondary: Laser Glaive
    • No longer locks on.
    • No longer fires a conventional projectile.
    • Now fires a laser bolt with a brief delay between "bounces".
  • Utility: Phase Shift | formerly Blink
    • Now teleports the same distance as Phase Blink.
    • Now grants cloaking and 25% increased movement speed for 5 seconds or until your next attack.
    • Cooldown now 5s, from 7s.
  • Special: Arrow Rain
    • Radius now 50% larger.
    • Damage now 300% per second, from 330%.


Items


  • Void items are now known as Rotting items.
  • Rotting items and command essences are now tinted darker based on their tier.


Commons


  • Shaped Lenses | formerly Lens-Maker's Glasses
    • No longer gives critical strike chance.
    • Now boosts weak point damage by 10% (+10% per stack).
    • Now increases weak point size by 5% (+5% per stack).

  • Paul's Goat Hoof
    • Now gives 15% movement speed (+15% per stack), from 14% (+14%).

  • Bustling Fungus
    • Now remains active as long as you remain on the ground.

  • Tri-Tip Dagger
    • No longer gives bleed chance.
    • Now boosts bleed damage by 20% (+20% per stack).

  • Warbanner
    • Removed.

  • Cautious Slug
    • Now begins regenerating after 5 seconds of no damage, from 7.

  • Personal Shield Generator
    • Now begins regenerating after 5 seconds of no damage, from 7.

  • Dizzy Bomb | formerly Stun Grenade
    • No longer gives stun chance.
    • Now dizzies on critical strike. Dizzy enemies have their attack speed reduced by 10% (+5% per stack).
    • Effect duration now 1 second, from 2.

  • Bundle of Fireworks
    • No longer procs on interactable use.
    • Now procs on secondary skill uses.
    • Damage now 100%, from 300%.
    • Proc coefficient now 0.34, from 0.2.
    • Firework count and stack bonus unchanged.

  • Sticky Bomb
    • No longer tied to RNG.
    • Now procs on every attack.
    • Damage now 20%, +20% per stack, to a maximum of 10 stacks.
    • Radius is still 10m, but now gains +1m per stack.
    • The bomb now explodes immediately at 10 stacks or after 2 seconds of not being refreshed.
    • The bomb now also explodes immediately if the enemy they are attached to is killed.

  • Rusty Key
    • Hidden Caches now always provide Uncommon items.
    • After acquiring three stacks of the item, Power Caches will appear, and spawn a Legendary or Boss item in exchange for three item stacks.
    • Unlike Hidden Caches, Power Caches attract monsters - and lots of 'em.

  • Bison Steak
    • Now also provides +0.25 HP/s (+0.1 HP/s per stack).

  • Mocha
    • Now provides 7.5% (+7.5% per stack) movement speed, from 7% (+7% per stack).

  • Delicate Watch
    • Damage increase now +10% (+10% per stack), from +20% (+20% per stack).
    • Now break one at a time with each attack sustained when below 25% life.

  • Broken Watch
    • Now restored to Delicate Watches at the beginning of each stage.

  • Oddly-Shaped Opal
    • When charged, now reduces incoming damage by 50% from 1 attack, +1 attack per stack.
    • Cooldown now 5 seconds of no damage, from 7.


Rotting Commons


  • Encrusted Key
    • Encrusted Caches now always provide Uncommon Rotting items.
    • As with the Rusty Key rework, Entropic Caches will appear after acquiring three stacks, and cost three stacks to open.
    • Entropic Caches drop Legendary or Boss Rotting items, and attract powerful Rotting elites.


Uncommons


  • Innocent Eyes | formerly Tougher Times
    • Now Uncommon (green), from Common (white).
    • No longer gives block chance.
    • Now reflects projectiles back at the attacker, for 100% damage (+25% per stack).

  • Power Elixir
    • Now Uncommon (green), from Common (white).
    • When used, now goes on cooldown for 30 seconds, -1 second per stack, to a minimum of 1 second.
    • Now used at 30% life, -1% life per stack, to a minimum of 1% life.
    • No longer expires on use. Stacks beyond 29 do nothing.

  • Underbarrel Launcher | formerly AtG Missile Mk. 1
    • No longer procs based on RNG.
    • Now procs on critical strike.
    • Now deals 250% damage (+250% per stack), from 300% (+300% per stack).

  • Ukulele
    • No longer procs based on RNG.
    • Now procs on critical strike.

  • Predatory Instincts
    • No longer provides critical strike chance.

  • Red Whip
    • Bonus now ramps up over 5 seconds of being out of combat.
    • Bonus now falls off over 1 second after entering combat.

  • New War Stealthkit | formerly Old War Stealthkit
    • Now cloaks for 0.5 seconds on kill, +0.25 seconds per stack.
    • No longer cloaks on low life.

  • Bandolier
    • No longer has vanilla functionality.
    • Critical strikes now reduce skill cooldowns by 0.5s, +0.5s per stack.

  • Old Guillotine
    • Execution threshold now starts at 10% and gains 10% per stack, from 13%, +13%.

  • Lepton Daisy
    • No longer has vanilla functionality.
    • Now summons 1 Mending Orb (+1 per stack) every 10 seconds.

  • Ghor's Tome
    • No longer procs based on RNG or drops treasure.
    • Now gives +1 gold on kill, +1 gold per stack.
    • Reward still scales over time.

  • Squid Polyp
    • No longer procs on interactable use.
    • Now procs on every special skill use.
    • Turret health no longer decays over time.

  • Death Mike | formerly Death Mark
    • Now boosts damage by 1% (+1% per stack) per debuff.
    • No longer requires debuffs to be unique.
    • Now expires when all other debuffs expire.

  • Shipping Request Form
    • Removed.


Rotting Uncommons


  • Safer Spaces
    • Now Rotting Uncommon (green), from Rotting Common (white).
    • Now blocks an additional attack per stack.
    • Recharges one block every 5 seconds.
    • No longer reduces charge time with each stack.


Boss Trophies


  • Shatterspleen
    • No longer gives crit chance.
    • Exploding enemies now transfer their bleed stacks to all enemies within 16m.


Legendaries


  • Soulbound Catalyst
    • No longer reduces equipment cooldown on kill.
    • Killing an elite, boss, or invader now instantly refills an equipment charge (+1 per stack).


Lunar Relics


  • Egocentrism
    • Now gains 2 stacks for consuming Uncommon or Lunar items, or 3 stacks for consuming Boss or Legendary items.


Monsters


  • AI:
    • The following changes broadly apply to most enemies:
      • Aggro range increased by 50%.
      • Now checks for combat or aggro'd monsters within 25m.

  • Stats:
    • The following changes broadly apply to most enemies:
      • Speed increased by 125%.
      • Maximum life decreased by 25%.
      • Director cost decreased by 25%.

  • Elite Types:
    • Cinder | formerly Blazing
      • Trailblazer trail behavior:
        • Now applies an ignite stack.
        • No longer deals separate damage.
      • Glacial
        • Biting Embrace on-hit behavior:
          • Now slows movement speed by 50%, from 80%.
          • Ice Bomb death behavior:
            • Radius halved.
            • Now explodes after 1 second, from 2.
            • Now applies a 33% movement and attack speed slow that lasts 1.5 seconds.
            • No longer stuns.
          • Overloading
            • Supercharged shield behavior:
              • Now replaces 25% of monster health, from 50%.
              • Now begins recharging after 2 seconds of no damage, from 7.

  • Umbras:
    • No longer meme the screen with visual effects while alive.


Summons


  • Maverick Drone | formerly Gunner Drone
    • Four-Shot Burst skill:
      • Now fires at all targets in range.

  • Cleric Drone | formerly Healing Drone
    • Heal skill:
      • No longer has a cooldown.
      • Now heals in a continuous beam.


Interactables


Lunar Gifts


  • Lunar Coins
    • Now treated as a secondary currency.
    • No longer preserved between runs. This does not change your profile's Lunar Coin count - instead, profile counts are hidden and per-run counts take their place.
    • No longer drop at random.
    • One Lunar Coin is now granted to each player upon teleporter completion.
    • Mountain Shrines increase the number of Lunar Coins granted by 1 per activated shrine.
    • Shrines of Combat grant one Lunar Coin when their summons have been defeated.


Teleporter


  • Charging
    • No longer creates a charge zone.
    • No longer charges over time.
    • Now charges based on monsters killed. Bigger monsters provide greater charge.
  • Completion
    • No longer requires bosses to be defeated in order to escape... but surviving bosses will invade the next zone.
    • Now provides 1 Lunar Coin to all players.
    • Upon interacting with a fully-charged teleporter, portals to all possible destinations appear, allowing players to select their next stage.
    • In multiplayer, each selection acts as a vote, with ties being decided at random.
    • Players may also throw their vote away at the teleporter if they wish for their next stage to be randomized.
  • Travel
    • No longer comes after a delay; instead, players instantly begin teleporting when all votes are cast.


Shrines


  • All shrines are now significantly larger, in order to better stand out in the environment.
  • Shrine of Blood:
    • Now caps at two uses.
    • Fully satisfying a Shrine of Blood spawns an Uncommon Offense item.
  • Shrine of Chance:
    • Removed.
  • Shrine of Combat:
    • Now provides 1 Lunar Coin to all players after the summoned monsters have been defeated.
  • Shrine of the Mountain:
    • Now guarantees one Boss item for every activated shrine.
    • Now provides 1 additional Lunar Coin to all players for every activated shrine after the teleporter is charged.
    • (Should we increase difficulty further than what vanilla does, to make sure that the challenge is preserved?)
  • Shrine of Order:
    • No longer has vanilla functionality.
    • Now prompts the player to donate a Common item, in addition to a Lunar Coin. Once donated to, the shrine summons monsters akin to Shrines of Combat.
    • Once the summoned monsters have been defeated, the donated item is returned, and another copy of it is made.
    • This process can occur three times per shrine, with the challenge and item tier increasing each time.
  • Shrine of the Woods:
    • Now caps at two uses.
    • Fully restoring a Shrine of the Woods spawns an Uncommon Defense item.


Additions


Artifacts


  • Artifact of Avarice
    • Reverts the item acquisition rework, allowing the difficulty to scale as normal and allowing chests to drop items instead of tokens.


Items


Rotting Commons


  • Widow's Wardrobe
    • Catharsis for those left behind.
    • Consumes all Soldier's Syringes.
    • Grants an additional attack that deals 25% damage (+25% per stack). At 100% damage, the next stack grants another attack.

  • Brightside Bomb
    • One of few.
    • Consumes all Dizzy Bombs.
    • Flashes on critical strike for 0.25 seconds (+0.25 per stack). Flashed enemies always attack the nearest target, regardless of allegiance.

  • Mild Molasses
    • Wade to me, and die.
    • Consumes all Energy Drinks.
    • While sprinting, slow the movement and attack speeds of all enemies in a 5m radius (+1m per stack) by 25% (+5% per stack).

  • Striga's Gem
    • In all directions!
    • Corrupts all Focus Crystals.
    • Increase damage to enemies beyond 13m by 20%, +20% per stack.

  • Spent Cheddar
    • Burning a hole in your pocket?
    • Consumes all Rolls of Pennies
    • Spending money restores life at a rate of 1 HP (+1 HP per stack) for every dollar spent.


Uncommons


  • Knockout Driver
    • Where's the weigh-in?
    • On critical strike, knock enemies back by 2m (+2m per stack).


Rotting Uncommons


  • Crow Call
    • Squawk a triumphant reply!
    • Consumes all War Horns.
    • Landing an attack reduces your equipment cooldown by 0.5 seconds, +0.5 seconds per stack.

  • Hollowed Head
    • Always knew there was nothing in there.
    • Consumes all Death Mikes.
    • Landing an attack consumes one unique debuff, dealing 200% damage. This damage is increased by 5% (+5% per stack) for each stack of the consumed debuff.


Legendaries


  • Cosmic Carcass
    • Now, you are wrong twice.
    • Your on-kill effects trigger 1 more time, +1 trigger per stack.

  • Derelict Jawbone
    • Origin unknown.
    • On critical strike, reduce item cooldowns by 1 second, +1 second per stack.


Lunar Relics


  • Historic Quill
    • Might makes right.
    • Increase the spawn rate of Elites by 50% (+50% per stack).

  • Fore Castle
    • Face your opponent!
    • Gain 50 armor (+50 per stack) when facing incoming attacks, but lose 50 armor (-50 per stack) from backstabs.

  • Fourteenth Letter
    • And a very happy birthday.
    • Taking damage causes you to explode, dealing 100% damage (+100% per stack) in a 10m radius (+5m per stack).


Monsters


  • Elite Types:
    • Bombastic - Attacks explode in a 5m radius around the impact site.
    • Hypocrite - Reflects incoming projectiles.
    • Siphoned - Attacks steal life for 50% of damage dealt.
    • Oozing - Leaves a trail that slows enemy movement and attack speeds by 25%.


Interactables


  • Magnetic Shroud:
    • When purchased, creates a cloaking field that affects all entities within 10m.
    • Can be purchased a second time to add 10m to the effect radius.
    • Fully rebuilding a Magnetic Shroud spawns an Uncommon Utility item.

  • Silent Library:
    • When purchased, creates an energizing field that reduces the ability and equipment cooldowns by 25% of all entities within 10m.
    • Can be purchased a second time to add 10m to the effect radius and 25% to the cooldown reduction.
    • Fully charging a Silent Library spawns an Equipment.

  • Wayward Lure:
    • A tiered structure that can be used four times.
    • Each use spawns an increasingly-difficult host of enemies.
    • Trial One:
      • A pack of low-tier enemies, lead by a boss.
    • Trial Two:
      • A pack of low-tier elites, lead by an elite boss.
    • Trial Three:
      • A pack of elites, lead by an umbra.
    • Trial Four:
      • A pair of elite umbras.
    • Each trial drops items of increasing value, starting with Common and concluding with Legendary.


Credits


Personnel


  • Pr0nogo - lead design
  • Veeq7 - programming, associate design, and testing
  • Mikemed - testing
  • Groove_Salad, KingEnderBrine, Twiner, joseph, RandomlyAwesome, Anreol, iDeathHD - API assistance


Assets



Changelog


0.0.3

  • Caw.